Hypocrite Explained (SPOILER ALERT)


Hello everyone,


First of all, we want to express our heartfelt thanks to everyone—whether you’re a YouTuber, viewer, or player of our game. *Hypocrite* has surpassed 250 downloads, and the browser version has been played over 1,000 times! We honestly never expected this project to reach such numbers, and we are truly grateful.


However, the success of this game doesn’t mean we’re ignoring the flaws or shortcomings in our work. While we’ve received positive feedback on the art (thanks again, MRG!) and the atmosphere (huge thanks to Mic!), we fully agree with everyone that *Hypocrite* has issues with storytelling and narrative flow. These problems stemmed from the limited development time and our heavy focus on the atmosphere. We’ve chosen not to patch these issues, letting the game serve as a lesson for us moving forward.


That said, we’d like to take this opportunity to explain *Hypocrite’s* actual story. While some may have seen the story as open-ended or interpretative, it wasn’t designed to be that way. The gaps in the narrative came from our own storytelling mistakes. So here’s the full breakdown:


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**SPOILERS AHEAD: We recommend playing or watching *Hypocrite* first!**


- The girl at the beginning of the game is Leon’s daughter. She was returning home late after studying for an academic competition, when she’s suddenly kidnapped by August, who’s wearing a hooded cloak.


- Leon is in contact with August… Yes, August is two-faced. On the surface, he presents himself as an influencer who helps track down missing children online, but behind the scenes, he’s the actual predator.


- The house you enter in the game is August’s. He’s fairly close to Leon, which is how he knows about the basement in his own house, where he traps his victims.


- The person knocking on the door repeatedly is Eddy, the police officer who speaks to August in prison at the end. Eddy is a complex and strange character, but we didn’t want to overextend the game’s universe, so in *Hypocrite*, he’s just a cop working this case. (Eddy is actually a character from another game in the Daybloom Project.)


- The game doesn’t explain August’s exact motives, but we were inspired by real-life internet cases. The scenario in *Hypocrite* could very well happen in reality.


- The capybara chasing August has a specific meaning, but without giving too much away, let’s just say it’s a manifestation of his mental state.


- While *Hypocrite* has been successful, we don’t plan to create a sequel or expand upon the story further. It’s meant to be a standalone case. If you’re curious about Eddy’s background, you can check him out in *Loneliness Butterfly*—another game from the Daybloom Project.


That's the gist of the story behind *Hypocrite*. Once again, thank you all so much for your support!

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