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Very interesting concept and this game is MASSIVE for a 20 minute Game Jam! Talking to people to learn recipes was a cool idea, but I stopped after a while because it takes a long time. And there is a lot of stuff (story background) that I didn't understand because it seems like it relates to something I am not familiar with. The amount of ingredients in the kitchen area that are identified as you walk past is incredible. This really isn't my type of game so I didn't really spend much time with the cooking. But I can tell you put a lot of time and effort into this. There are some pretty cool mechanics and concepts in this. Great job!

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I tried to make a video of your game but in two separate attempts it just dropped the frame rate too much depending on what dish I chose to make. Not sure if it's the quest window being updated continuously or a heavy parallel process or what but even without recording there would be weird stutters and frame drops depending on the dish I choose. Could just be my potato computer but I typically don't have any problems playing anything from AAA to RPG maker. There was a lot of NPCs to interact with and lots of dialogue which thankfully was optional because it put me well over the 20 minute mark. I also didn't know what most of the NPCs were talking about, I guess this is all from your other game.

Wow, the art is amazing! Sprites and maps and icons, everything looks terrific! Gameplay is pretty unique and the recipes get pretty involved and there are so many of them! Took a couple of tries to get the hang of what it was telling me to do, kept getting undefined ingredient, the purple and black "missing texture" icon is a nice touch! But I eventually figured it out.  The amount of polish and custom assets in the game are astounding! Really cool game and premise and gameplay! Wonderful job!

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Hi, It's me, the programmer of this game.

Thanks for pointing this problem out.

You were right. There was a problem with game performance that was caused by some heavily parallel processing.

It seems like I forgot to optimize the quest marker that tries to find the event that can transfer player to the destination map.

The funny thing is that I already wrote an optimization system, but I forgot to turn it on at the final hour.

I have to say that we also have problem with time managing too.


It seems a bit late, but I just uploaded a patch to fix this problem.

And thank you very much for playing our game!

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The graphics were amazing and the gameplay was super creative and fun. I felt that there were probably too villagers to talk to, and to be honest, I wasn't as invested in their stories, because there was too much dialogue thrown at me.

Gameplay was what really stood out to me, and it was really well implemented, great job with making it run so smoothly. It does get a little tedious after a while.  It would also be helpful to mention the trash can to throw un-needed items. I am glad I accidentally discovered the trashcan.

The ending felt a bit lackluster for me, and I wanted to see more Christmas spirit from this one. 

A well-put together game overall. Nice job!