An unconnected narrative that came before Arachne's Stone.

Realm of Lament is the second installment in the Arachne's Stone trilogy (yes, that's right... we're making a trilogy). In this story, we will explore the perspective of Thomas, a man who lost his mother in a tragedy ten years ago. On Christmas Eve, he meets and dates a giant witch woman. Everything seems sweet and romantic until something happens...

The game is still presented in the form of an RPG Maker Horror game, made for the 21st RPG Maker Horror Game Jam organized by Beregon. There is only one ending for this game due to the development time and resources. We hope you enjoy the experience!


Play length: 20-25 minutes. (Only one ending)


Content Warnings

Blood, Gore, Strong Words, Killing Scene, Jiggle Physics, Spiders and Sexy Postures

(That's not so much, but I'm responsible for it, so I'm telling you here.)


Version History

1/8/24: Released

1/9/24: 0.1 - Fixed AI.

1/10/24: 0.2 - Enhance the game with a new secret sequence.

1/13/24: 0.3 - #1 English Writing Fix

1/14/24: 0.4 - #2 English Writing Fix 

1/16/24: 0.5 - #3 English Writing Fix & New Story Scenes

1/21/24 0.6 -  Quality of Life & Christmas Spirits update,

1/27/24: 1.0 - Add the Thai language.

3/4/24: 1.1 - Polishing & Artwork Update by K1RA!

11/6/24: 1.1.1 - Polishing / Bug Fixes


Credits

Credits are in the game's staff roll, and some names will be updated in the future.

Game Director, Developer, Spriter, Writer: BabeElena

Artist: K1RA

Sprites Base: Hiddenone

Testers: Gensun, Owen6936, Zappygirl, HawkZombie

Spiral graphics by pch.vector on Freepik

Updated 3 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
AuthorDaybloom Project
GenreAdventure
Made withRPG Maker
Tags2D, Atmospheric, Erotic, Horror, Indie, Monster Girls, Pixel Art, Retro, RPG Maker
Average sessionA few seconds
LanguagesEnglish, Thai

Download

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Click download now to get access to the following files:

Realm of Lament (Version 1.1.1) - CLIENT.rar 134 MB

Development log

Comments

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(+1)

I streamed and not going to lie, I finally faced my fear and finished the game let's go! Actually this story is good enough for people who never played the previous game so it doesn't interfere with my confusion. The game is great and I hope you can make more in the future.

(a little note for those reading this all my streams are marked 18+ due to my audience so it's best to avoid watching the vods if under 18.)

LINK: https://www.twitch.tv/videos/2036033550

(+1)

Loved the vibe and the mood! The art style is cool, I like how textured it feels? If that makes sense? Like it almost has the rpg version of a VHS filter over it, really cool vibe. I haven't played your other games so some of the story kinda flew over my head, but I still enjoyed the characters. Poor dude. I didn't find the secret sequence but I'll try and circle back later and try it again. 

Thank you for feedback!, Yeah sound like the issue of this game is if you not play first title, You may not know some context and first title story is also confused.

Going to make it more explain in next game!

(2 edits) (+1)

played the first game to prepare. like that one, this is pretty good!

the visuals were my favorite part of arachne's stone, and it's no different here. trading the dark and richly detailed look of the original for a simpler retro rpg was a great choice, and it gives this game such a great identity! the style was so good it even made me feel at times like i was playing earthbound. coupled that with a retro vhs filter, really polished character sprites and the inevitable but greatly executed point where the cheeriness turns to horror, this is some top notch visual presentation.

the level design was also excellent! the snowy woods and the houses feel so immaculately put together, and the "dungeon" (sorry i'm not sure if it's actually a dungeon-) feels like a classic rpg dungeon, with puzzle rooms and dark hallways that have a great contrast with the outside world. speaking of puzzle rooms, i kinda wish the game had more puzzles like the one with the statues (which i have no idea how it was made, absolute kudos to the coding) since that one was pretty cool, but it's not a huge deal since the focus of the game is more on exploration and story.

if criticism is welcome, i'd like to say that the storytelling was the weakest part of the game for me. the wording on a lot of dialogue and text is a bit off, and it makes it hard to keep track of the lore and each character's motivation. it's like there's a whole world of information that's really interesting, but the game can't express it properly and it made me kind of confused (like in the first game tho i don't mean this with ill intent, and i know things like wording can be subjective). (SPOILERS) with all that being said... the ending did make me sad, man he didn't deserve that :(

since this is going to be a trilogy, if the third game manages to improve the writing and keep the visual style up, it could genuinely be a masterpiece!! but the two games that are out are already pretty neat :D

tldr: i like the giant big booby woman

(+1)

Thank you so much for checking out both games! So yeah we're always welcome for criticisms to improve our game like we try to make chase scene in this game less annoying and more fun than Arachne's Stone

So for 3rd title, We going to improve and try to find the way to storytelling while keeping the good things from previous titles (Not just these two but also other previous games) too!

oh yeah, the chase here was a lot more fair than in the first game (it's not like that one was super annoying or anything but it definitely feels like you guys understood the flaws it had, so congrats on that!)

happy to hear you'll try to improve the storytelling! like i said if you iron out that aspect, the third game could genuinely be amazing :D