Sorry, doesnt work in chrome either. Ive actually been having this loading/reading issue with almost all RPG MZ made games in all browsers either loading the index, play from browser, or running the .exe.
played this to prepare for the prequel (i'm in the jam that game was submitted to). this was pretty good!
what really really really caught my eye was the visual style. haven't really seen another rpg maker game that looks like this, and it's incredible!! the low visibility that forces you to stay alert, the abundance of details like creaks and soil that make the atmosphere feel unsafe, the light that only works forward and makes the darkness almost claustrophobic, the heavy use of blood and cobwebs to remind you whose home you just entered... i don't think i've ever seen an rpg maker project with such a rich presentation, and it is beyond impressive.
while the story is kind of confusing, it kept me engaged the whole way through, and it was pretty cool to go from waking up in a dark room not knowing anything about where you are, to having learned about such a tragic family history and how twisted the protagonist you're playing as is. speaking of the protagonist, i really like how, at the start (KINDA SPOILERS), the game tells you that candy can be used to increase your mental health. then throughout the game, you may start to wonder why is candy being used for this mechanic? it seems like such a random item... until you learn what the candy is, and it's super dark and cool lol (also i tend to not like that kind of system in games, but the amount of candy you get is pretty fair so it's not a problem!).
if i could criticize the game, i'd say its weakest point is the grammar. i understood pretty much everything but some parts are really hard to get, and the choice of words in a lot of places is really weird (not trying to be mean, it's valid to struggle with languages, just thought i'd mention it). also some puzles and steps you have to take are pretty obscure, and i would've liked some more clues. (KINDA SPOILERS) especially with the third ending which (at least the way i played) didn't have any indication at all of existing, and requires an absurd level of timing to get. maybe there was a clue i missed or an easier way to get it i didn't think of, if so please let me know!
regardless of any flaw i had, i did come in the game expecting to just do 1-3 endings and move on, but i ended up doing all 7 lmao. and that speaks for how good this game is!!
I enjoyed the game although I wish there was an option for WASD controls and grammar is a bit off but it’s good all things considered! I did all the endings and here’s a full playthrough of the game. I look forward to seeing more from Daybloom Project!
Hey I was wondering what the seventh ending is? I'm doing a playthrough on my channel and I can't figure out the last one I did all six: police, eaten, burger gold, overdose, underdose.
How did you make it so that the link to google drive is not displayed under the download? I also published a game with google drive and I didn't want the link to be displayed.
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Very good game
id love to try it, but i keep getting "failed to initialize graphics" error.
It's browser error, maybe try in Chrome.
Sorry, doesnt work in chrome either. Ive actually been having this loading/reading issue with almost all RPG MZ made games in all browsers either loading the index, play from browser, or running the .exe.
I literally just finished playing the Pinocchio game referenced on the cook book which I find really funny
Oof
i didnt finish the pinocchio one because this one was more interesting
stuck at the very beginning... Can't figure out the 1st puzzle with password
It's have hint
played this to prepare for the prequel (i'm in the jam that game was submitted to). this was pretty good!
what really really really caught my eye was the visual style. haven't really seen another rpg maker game that looks like this, and it's incredible!! the low visibility that forces you to stay alert, the abundance of details like creaks and soil that make the atmosphere feel unsafe, the light that only works forward and makes the darkness almost claustrophobic, the heavy use of blood and cobwebs to remind you whose home you just entered... i don't think i've ever seen an rpg maker project with such a rich presentation, and it is beyond impressive.
while the story is kind of confusing, it kept me engaged the whole way through, and it was pretty cool to go from waking up in a dark room not knowing anything about where you are, to having learned about such a tragic family history and how twisted the protagonist you're playing as is. speaking of the protagonist, i really like how, at the start (KINDA SPOILERS), the game tells you that candy can be used to increase your mental health. then throughout the game, you may start to wonder why is candy being used for this mechanic? it seems like such a random item... until you learn what the candy is, and it's super dark and cool lol (also i tend to not like that kind of system in games, but the amount of candy you get is pretty fair so it's not a problem!).
if i could criticize the game, i'd say its weakest point is the grammar. i understood pretty much everything but some parts are really hard to get, and the choice of words in a lot of places is really weird (not trying to be mean, it's valid to struggle with languages, just thought i'd mention it). also some puzles and steps you have to take are pretty obscure, and i would've liked some more clues. (KINDA SPOILERS) especially with the third ending which (at least the way i played) didn't have any indication at all of existing, and requires an absurd level of timing to get. maybe there was a clue i missed or an easier way to get it i didn't think of, if so please let me know!
regardless of any flaw i had, i did come in the game expecting to just do 1-3 endings and move on, but i ended up doing all 7 lmao. and that speaks for how good this game is!!
(now brb i'm gonna play the prequel-)
I enjoyed the game although I wish there was an option for WASD controls and grammar is a bit off but it’s good all things considered! I did all the endings and here’s a full playthrough of the game. I look forward to seeing more from Daybloom Project!
Thank you so much for the video walkthrough! Going to improve on QoL in future games! (For grammar, We going to polish in this month too)
Hey! Do you mind making a walkthrough for this game?
Feel free to do it! We're making a game for sharing our visions and experiences with everyone!
Hey I was wondering what the seventh ending is? I'm doing a playthrough on my channel and I can't figure out the last one I did all six: police, eaten, burger gold, overdose, underdose.
It's same place as other endings (except police and eaten)
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SPOILER: Escape from final chase and reach the jewel while you're have low mentality (That can be noticed by visually)
Thanks I was clicking everywhere looking for the 7th ending
The game says that I should use E to quickly eat candy, but the actual key for it is W. Can you fix that, please?
EDIT: Also, after I made the burger, the door to the spider lady was blocked. Was this intentional?
Thank you for report! Going to fix that, I just tested but forget to fix back
Also yeah, After you cleared that puzzle, The door to lady will blocked but it's have a way to give a burger to her.
Is it supposed to the hole in the wall? I tried interacting with it after I made the burger, but nothing happens.
That may make you confused, So I going to adds dialogue on that hole, Thank you so much!
I played the game again recently, and I STILL don't know where to put the burger!
In fact, I think an ending guide would be nice; the only endings I have are STILL Acrid and Arrested.
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In the lastest version, They will tell you she isn't in that room after you do that thing
So you need to play generally because you already unlocked the choice.
Ok, but what do you mean by "play generally"? Am I stupid?
UPDATE: Ohhhhhhh.
YEAH! I finally got an ending besides Acrid and Arrested!
How did you make it so that the link to google drive is not displayed under the download? I also published a game with google drive and I didn't want the link to be displayed.
Adds executable files, It's automatically hide link.